Keiji inafune biography examples

          After 23 years, Inafune left the company that served as his start in the industry and launched his own development studio, Comcept.

        1. After 23 years, Inafune left the company that served as his start in the industry and launched his own development studio, Comcept.
        2. He was originally an illustrator and graphic designer, and the first character he designed after joining Capcom was Adon from Street Fighter.
        3. Early life.
        4. Keiji Inafune is a famous graphic designer and game developer.
        5. Of course, Inafune's storied history at Capcom and the eclectic range of games he's put out with his own Japanese studio, Comcept, since.
        6. Early life..

          Keiji Inafune

          Japanese video game producer, illustrator, and businessman

          Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May ) is a Japanese video game producer, character designer, game designer, and businessman.

          In , he was chosen by IGN as one of the top game creators of all time.[1]

          Starting his career at Capcom in the late s, his job was as an artist and illustrator. The first two games he worked on were the original Street Fighter and Mega Man in He was then a character designer and planner of the Mega Man series during the NES and Super NES era.[2] For Mega Man X, he created and designed the character Zero.[3]

          Inafune then moved onto the position of producer with his first title being Mega Man 8 in In addition to being the producer for Mega Man X4, the three Mega Man Legends games, the Mega Man Zero series, the Mega Man Battle Network and Mega Man Star Force series and Mega Man ZX and Advent, Inafune was also a produ